VibEd: A Prototyping Tool for Haptic Game Interfaces
Author(s) -
Mathias Nordvall
Publication year - 2016
Publication title -
iconference 2014 proceedings
Language(s) - English
Resource type - Conference proceedings
DOI - 10.9776/16138
Subject(s) - haptic technology , human–computer interaction , computer science , interface (matter) , serious game , rapid prototyping , game design , user interface , virtual prototyping , multimedia , simulation , engineering , operating system , mechanical engineering , bubble , maximum bubble pressure method
Haptics in the form of vibrations in game interfaces have the potential to strengthen visual and audio components, and also improve accessibility for certain populations like people with deafblindness. However, building vibrotactile game interfaces is difficult and time consuming. Our research problem was how to make a prototyping tool that facilitated prototyping of vibrotactile game interfaces for phones and gamepads. The results include a description of the prototyping tool we built, which is called VibEd. It allows designers to draw vibrotactile patterns, referred to as vibes, that can easily be tested on phones and gamepads, and exported to code that can be used in game development. It is concluded, based on user tests, that a haptic game interface prototyping tool such as VibEd, can facilitate haptic game interface design and development, and by that contribute to game accessibility for persons with deafblindness.
Accelerating Research
Robert Robinson Avenue,
Oxford Science Park, Oxford
OX4 4GP, United Kingdom
Address
John Eccles HouseRobert Robinson Avenue,
Oxford Science Park, Oxford
OX4 4GP, United Kingdom