The players’ perspective of Reach Out Central: A therapeutic interactive online game
Author(s) -
Kerrie Shandley,
Britt Klein,
David Austin
Publication year - 2008
Publication title -
e-journal of applied psychology
Language(s) - English
Resource type - Journals
ISSN - 1832-7931
DOI - 10.7790/ejap.v4i2.132
Subject(s) - perspective (graphical) , computer science , psychology , human–computer interaction , artificial intelligence
Therapeutic online games are potentially a valuable way of improving the mental health of young people. The purpose of this paper is to discuss the qualitative component of a formal evaluation conducted on Reach Out Central (ROC), an online game for 16-25 year olds which aims to improve mental health. Participants completing a post-program survey from the evaluation (n=154) were required to respond to two open-ended questions; what they liked most, and least, about ROC. Responses indicate that online games can be a successful way of educating, as well as attracting and engaging, young people. Suggestions are made regarding issues future developers should take into consideration when developing programs of a similar nature
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