The impact of social context on learning and cognitive demands for interactive virtual human simulations
Author(s) -
Rebecca Lyons,
Teresa R. Johnson,
Mohammed K. Khalil,
Juan Cendán
Publication year - 2014
Publication title -
peerj
Language(s) - English
Resource type - Journals
SCImago Journal Rank - 0.927
H-Index - 70
ISSN - 2167-8359
DOI - 10.7717/peerj.372
Subject(s) - task (project management) , context (archaeology) , cognition , instructional simulation , computer science , virtual reality , psychology , cognitive psychology , human–computer interaction , paleontology , management , neuroscience , economics , biology
Interactive virtual human (IVH) simulations offer a novel method for training skills involving person-to-person interactions. This article examines the effectiveness of an IVH simulation for teaching medical students to assess rare cranial nerve abnormalities in both individual and small-group learning contexts. Individual ( n = 26) and small-group ( n = 30) interaction with the IVH system was manipulated to examine the influence on learning, learner engagement, perceived cognitive demands of the learning task, and instructional efficiency. Results suggested the IVH activity was an equally effective and engaging instructional tool in both learning structures, despite learners in the group learning contexts having to share hands-on access to the simulation interface. Participants in both conditions demonstrated a significant increase in declarative knowledge post-training. Operation of the IVH simulation technology imposed moderate cognitive demand but did not exceed the demands of the task content or appear to impede learning.
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