Automated Regression Testing within Video Game Development
Author(s) -
Michail Ostrowski,
Samir Aroudj
Publication year - 2013
Publication title -
gstf international journal on computing/gstf unternational journal on computing
Language(s) - English
Resource type - Journals
eISSN - 2010-2283
pISSN - 2010-2275
DOI - 10.7603/s40601-013-0010-4
Subject(s) - computer science , regression testing , usability , scripting language , game testing , test script , test harness , set (abstract data type) , white box testing , video game , keyword driven testing , human–computer interaction , test (biology) , process (computing) , software engineering , software , test case , programming language , game design , machine learning , software development , game developer , multimedia , regression analysis , game design document , software construction , paleontology , biology
Automated testing reduces the costs of software development. We propose a testing model that is specifically designed for the creation and execution of fully automated regression tests within video game development without the need of test isolation. The proposed model combines the usability and veracity of record and playback techniques and the possible test coverage of tests written in a game specific scripting language. The model has an intuitive structure that enables professional video game testers to create meaningful tests by using only a rudimentary set of programming skills within a graphical user interface. The resulting tool establishes a network connection with one or several concurrently running applications under test while the required performance can be distributed between several dedicated computers. The application under test is modified to process incoming function calls and to generate output that is used to dynamically control the course of the tests and to evaluate if the tested application operates within acceptable parameters.
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