z-logo
open-access-imgOpen Access
Playing Research: Methodological approaches to game analysis
Author(s) -
Espen Aarseth
Publication year - 2007
Publication title -
artnodes
Language(s) - English
Resource type - Journals
SCImago Journal Rank - 0.123
H-Index - 4
ISSN - 1695-5951
DOI - 10.7238/a.v0i7.763
Subject(s) - humanities , art
The study of game aesthetics is a very recent practice, spanning less than two decades. Unlike game studies in mathematics or the social sciences, which are much older, games became subject to humanistic study only after computer and video games became popular. This lack of persistent interest might seem odd, but only if we see traditional games and computer games as intrinsically similar, which they are not. We might try to explain this lack by noting that games are usually seen as trivial and low-brow by the aesthetic and theoretical elites who cultivate the analysis of artistic media objects: literature, the visual arts, theatre, music, etc. But this does not explain the fact that aesthetic studies of games are now possible, and even, in some academic environments, encouraged and supported with grants. What happened to cause this change?

The content you want is available to Zendy users.

Already have an account? Click here to sign in.
Having issues? You can contact us here
Accelerating Research

Address

John Eccles House
Robert Robinson Avenue,
Oxford Science Park, Oxford
OX4 4GP, United Kingdom