El consumo de la Prehistoria a través del videojuego, representaciones, tipologías y causas = The Prehistory through the Videogames: Representations, Tipologies and Causes
Author(s) -
Alberto Venegas Ramos
Publication year - 2017
Publication title -
espacio tiempo y forma serie i prehistoria y arqueología
Language(s) - English
Resource type - Journals
eISSN - 2340-1354
pISSN - 1131-7698
DOI - 10.5944/etfi.10.2017.19174
Subject(s) - art , popular culture , humanities , prehistory , relation (database) , sociology , art history , history , literature , archaeology , database , computer science
The representation of the Prehistory in popular culture have been always partial, deformed by the creators of contents to create a “prehistoric brand” that be easily recognoscible for the consumer. In this paper we will try to trace a history of the prehistoric representations in the video games and stablish a typology for the different manifestations. In the last place, we will question himself the reasons for this representations in relation with the works of Barthes Samuel (2012), David Lowenthal (2015) and Jerome de Groot (2016) and their notions of the relation between the consuming, the past and the use of History in the popular culture.
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