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Exodus to the virtual world: how online fun is changing reality
Author(s) -
Edward Castronova
Publication year - 2008
Publication title -
choice reviews online
Language(s) - English
Resource type - Journals
eISSN - 1523-8253
pISSN - 0009-4978
DOI - 10.5860/choice.46-0098
Subject(s) - virtual reality , virtual world , aesthetics , history , art , computer science , human–computer interaction
Virtual worlds have exploded out of online game culture and now capture the attention of millions of ordinary people: husbands, wives, fathers, mothers, workers, retirees. Devoting dozens of hours each week to massively multiplayer virtual reality environments (like World of Warcraft and Second Life), these millions are the start of an exodus into the refuge of fantasy, where they experience life under a new social, political, and economic order built around fun. Given the choice between a fantasy world and the real world, how many of us would choose reality? Exodus to the Virtual World explains the growing migration into virtual reality, and how it will change the way we live--both in fantasy worlds and in the real one.

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