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The relationship between online gaming motivation, self-concept clarity and tendency toward problematic gaming
Author(s) -
Berislav Šporčić,
Renata Glavak Tkalić
Publication year - 2018
Publication title -
cyberpsychology journal of psychosocial research on cyberspace
Language(s) - English
Resource type - Journals
SCImago Journal Rank - 0.85
H-Index - 23
ISSN - 1802-7962
DOI - 10.5817/cp2018-1-4
Subject(s) - clarity , psychology , social psychology , escapism , fantasy , mediation , computer science , sociology , social science , biochemistry , chemistry , artificial intelligence
The aim of this study was to explore the relationship between online gaming motivation, self-concept clarity and problematic online gaming. More specifically, the study investigated the mediating role of gaming motives between self-concept clarity and problematic online gaming. Data from 509 young adult (M = 23.14, SD = 4.66) video game players from Croatia were analyzed. Problematic online gaming was positively correlated with social, competition, coping, fantasy and escape motives for playing online video games, and negatively with self-concept clarity. Hierarchical regression analyses revealed that escape motives and self-concept clarity were significant predictors of problematic online gaming after controlling for age and weekly gaming time. The results of the mediation model showed that self-concept clarity was both directly and indirectly (via escape motive) associated with problematic online gaming. The discussion addresses the issue of escapism in relation to self-concept clarity and as a factor in predicting problematic online gaming.

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