z-logo
open-access-imgOpen Access
Effect of GameMaker on Student Attitudes and Perceptions of Instructors
Author(s) -
Marguerite Doman
Publication year - 2015
Publication title -
international journal of modern education and computer science
Language(s) - English
Resource type - Journals
eISSN - 2075-017X
pISSN - 2075-0161
DOI - 10.5815/ijmecs.2015.09.01
Subject(s) - perception , class (philosophy) , mathematics education , science class , computer science , computational thinking , career path , science education , psychology , management , artificial intelligence , neuroscience , economics
Computational thinking including the ability to think critically and solve problems provides benefits for every career path. A positive attitude toward computer science can increase the possibility of students selecting courses that increase computational thinking or pursuing computer science (CS) as a major. This research examined the effect of using GameMaker on the attitudes of students toward computer science (CS) and CS instructors in an introductory CS course. The research consisted of an initial study and a two year longitudinal study. The data was collected using student surveys, qualitative student perceptions, and anonymous teaching evaluations. We hypothesized that students who used GameMaker in their class would show improved attitudes toward CS and would evaluate the instructor more favorably. Our research provides evidence that the incorporation of GameMaker into computer science courses may improve students‟ short-term attitudes toward computer science and both long-term and shortterm perceptions of the class instructor.

The content you want is available to Zendy users.

Already have an account? Click here to sign in.
Having issues? You can contact us here
Accelerating Research

Address

John Eccles House
Robert Robinson Avenue,
Oxford Science Park, Oxford
OX4 4GP, United Kingdom