A Framework to Stimulate Collaborative e-Learning through Collaborative Educational Games Modeled Using IMS-LD
Author(s) -
Abderrahim El Mhouti,
Azeddine Nasseh,
Mohamed Erradi
Publication year - 2016
Publication title -
international journal of information technology and computer science
Language(s) - English
Resource type - Journals
eISSN - 2074-9015
pISSN - 2074-9007
DOI - 10.5815/ijitcs.2016.04.03
Subject(s) - computer science , collaborative learning , process (computing) , architecture , multimedia , experiential learning , educational technology , exploit , human–computer interaction , knowledge management , mathematics education , art , mathematics , visual arts , operating system , computer security
In an e-learning environment, learn in a\udcollaborative way is not always so easy because one of\udthe difficulties when arranging e-learning contents can be\udthat these contents and learning paths are not adapted to\udthis type of learning. Online courses are constructed in a\udway that does not stimulate interaction, cooperation and\udcollaborative learning. This is why the e-learning often is\udseen as individual and lonely. In this sense, one way to\udreduce these problems and promote collaborative elearning\udand interaction learner-learner and learnerteacher\udis to model these contents in the form of\udcollaborative educational games.\udThe primary aim of this work is to exploit the potential\udof educational games to improve students‟ collaboration\udin e-learning environments. Thus, this paper presents a\udframework for designing, implementing and building\udcollaborative educational games targeted to e-learning.\udThe proposed framework is composed of two main\udphases: game design phase that consists to propose a\udcollaborative design process of educational games; and\udgame development phase that consists to implement,\udpackage, describe and deliver the games using the IMSLD\udstandard. The paper describes the steps followed for\udmodeling games, the framework architecture and adopted\udtechnical choices. The final framework supports the\udcreation and the use of such games using one of the most\udpopular tools of learning in the web era: the LMS\ud(Learning Management System)
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