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Cognitive Agents and Learning Problems
Author(s) -
Goran Zaharija,
Saša Mladenović,
Stefan Dunić
Publication year - 2017
Publication title -
international journal of intelligent systems and applications
Language(s) - English
Resource type - Journals
eISSN - 2074-9058
pISSN - 2074-904X
DOI - 10.5815/ijisa.2017.03.01
Subject(s) - computer science , task (project management) , artificial intelligence , machine learning , human–computer interaction , management , economics
Goals, Operators, Methods, and Selection rules (GOMS) model is a widely recognised concept in Human-Computer Interaction (HCI). Since the initial idea, several GOMS techniques were developed that were used for analysis, differing in their form defined by the logical structure and prediction power. Through defined operators and methods and following the certain rules, the user can reach a specific goal. This work represents an effort to apply GOMS method in the field of artificial intelligence, specifically on a state-space search problems. Card, Morgan, Newman GOMS (CMNGOMS) model has been chosen, since it represents ground-floor of the GOMS idea that solves the given task through a sequence of operators. Compared with the informed search algorithms for solving the given task, CMN-GOMS model gave better results. Moreover, it was shown that this model could be used in any other space motion problem in the natural environment. LEGO® MINDSTORMS® EV3 robot was used to demonstrate the application of GOMS model in real world pathfinding problems and as a test-bed for comparing proposed model with well-known search algorithms.

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