Texture Classification based on Local Features Using Dual Neighborhood Approach
Author(s) -
Mekala Srinivasa Rao,
V. Vijaya Kumar,
MHM Krishna Prasad
Publication year - 2017
Publication title -
international journal of image graphics and signal processing
Language(s) - English
Resource type - Journals
eISSN - 2074-9082
pISSN - 2074-9074
DOI - 10.5815/ijigsp.2017.09.07
Subject(s) - local binary patterns , pattern recognition (psychology) , artificial intelligence , computer science , histogram , texture (cosmology) , binary number , grey level , dual (grammatical number) , computer vision , image (mathematics) , mathematics , art , literature , arithmetic
Texture classification and analysis are the most significant research topics in computer vision. Local binary pattern (LBP) derives distinctive features of textures. The robustness of LBP against gray-scale and monotonic variations and computational advantage have made it popular in various texture analysis applications. The histogram techniques based on LBP is complex task. Later uniform local binary pattern’s (ULBP) are derived on LBP based on bit wise transitions. The ULBP’s are rotationally invariant. The ULBP approach treated all non-uniform local binary pattern’s (NULBP) into one miscellaneous label. This paper presents a new texture classification method incorporating the properties of ULBP and grey-level co-occurrence matrix (GLCM). This paper derives ternary patterns on the ULBP and divides the 3 x 3 neighborhood in to dual neighborhood. The ternary pattern mitigates the noise problems particularly near uniform regions. The dual neighborhood reduces the range of texture unit from 0 to 6561 to 0 to 80. The GLCM features extracted from ULBP-dual texture matrix (ULBP-DTM) provide complete texture information about the image and reduce the texture unit range. Various machine learning classifiers are used for classification purpose. The performance of the proposed method is tested on Brodtaz, Outex and UIUC’s textures and compared with GLCM, texture spectrum (TS) and cross-diagonal texture matrix (CDTM) approaches.
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