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Wavelet and Blend maps for texture synthesis
Author(s) -
Jinlian Du,
Song Wang,
Xianhai Meng
Publication year - 2011
Publication title -
international journal of image graphics and signal processing
Language(s) - English
Resource type - Journals
eISSN - 2074-9082
pISSN - 2074-9074
DOI - 10.5815/ijigsp.2011.03.05
Subject(s) - tile , computer science , rendering (computer graphics) , computation , wavelet , texture synthesis , markov random field , process (computing) , artificial intelligence , computer vision , texture (cosmology) , multiresolution analysis , computer graphics (images) , wavelet transform , image processing , image texture , algorithm , discrete wavelet transform , image (mathematics) , image segmentation , materials science , composite material , operating system
blending is now a popular technology for large realtime texture synthesis .Nevertheless, creating blend map during rendering is time and computation consuming work. In this paper, we exploited a method to create a kind of blend tile which can be tile together seamlessly. Note that blend map is in fact a kind of image, which is Markov Random Field, contains multiresolution signals, while wavelet is a powerful way to process multiresolution signals, we use wavelet to process the traditional blend tile. After our processing steps, the result blend tile become smooth and suitable for tiling, with no important features lost. Using this kind blend tile, many computation resources for computing blend map during texture synthesizing is saved. The experimental results shows that our method may successfully process many traditional blend tiles.

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