Design and Implementation of a General Decision-Making Model in RoboCup Simulation
Author(s) -
Changda Wang,
Xianyi Chen,
Xibin Zhao,
Shiguang Ju
Publication year - 2004
Publication title -
international journal of advanced robotic systems
Language(s) - English
Resource type - Journals
SCImago Journal Rank - 0.394
H-Index - 46
eISSN - 1729-8814
pISSN - 1729-8806
DOI - 10.5772/5811
Subject(s) - computer science , offensive , artificial intelligence , champion , interception , negotiation , operations research , machine learning , ecology , political science , law , engineering , biology
The study of the collaboration, coordination and negotiation among different agents in a multi-agent system (MAS) has always been the most challenging yet popular in the research of distributed artificial intelligence. In this paper, we will suggest for RoboCup simulation, a typical MAS, a general decision-making model, rather than define a different algorithm for each tactic (e.g. ball handling, pass, shoot and interception, etc.) in soccer games as most RoboCup simulation teams did. The general decision-making model is based on two critical factors in soccer games: the vertical distance to the goal line and the visual angle for the goalpost. We have used these two parameters to formalize the defensive and offensive decisions in RoboCup simulation and the results mentioned above had been applied in NOVAURO®, original name is UJDB, a RoboCup simulation team of Jiangsu University, whose decision-making model, compared with that of Tsinghua University, the world champion team in 2001, is a universal model and easier to be implemented
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