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Effective Haptic Rendering Method for Complex Interactions
Author(s) -
Josune Hernantes,
Iaki Daz,
Diego Borro,
Jorge Juan
Publication year - 2012
Publication title -
intech ebooks
Language(s) - English
Resource type - Book series
DOI - 10.5772/25910
Subject(s) - haptic technology , computer science , rendering (computer graphics) , computer graphics (images) , human–computer interaction , computer vision , artificial intelligence
The development of haptic technology is allowing the introduction of Virtual Reality systems as teaching and working tools into many fields such as engineering (Howard & Vance, 2007; Savall et al., 2002) or surgery (Basdogan et al., 2004; Li & Liu, 2006). Haptic devices allow users to interact with a certain environment, either remote or virtual, through the sense of touch, considerably enhancing interactivity. A haptic device is a mechanism that allows users to control the movements of a virtual tool or a real robot and receive tactile and kinesthetic information from the working environment (Fig. 1). The usability of these systems is conditioned by the quality of the haptic feedback applied to the user. Technologically, the computation of appropriate and realistic haptic stimuli continues to be a complicated issue. The human sensory-motor system demands a fast update rate (at least 1 kHz) for the haptic stimuli applied to the user in order to avoid instabilities in

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