z-logo
open-access-imgOpen Access
SCRUMI: Um Jogo Virtual Sério de Tabuleiro para o Ensino do Framework SCRUM
Author(s) -
Adler Diniz de Souza,
Rodrigo Duarte Seabra,
Juliano G. C. Ribeiro,
Lucas Martins Rodrigues
Publication year - 2017
Publication title -
anais do simpósio brasileiro de sistemas de informação (sbsi)
Language(s) - English
Resource type - Conference proceedings
DOI - 10.5753/sbsi.2017.6083
Subject(s) - humanities , philosophy , computer science , psychology
The use of serious games has emerged as a differentiated strategy to promote the teaching of essential concepts and techniques in several areas of knowledge. To contribute to the student’s formation process of the Software Project Management, this research presents the development and validation of an electronic board serious game, named SCRUMI, to the teaching of concepts inherent to the SCRUM framework. The evaluation of the proposed game was carried out according to some criteria such as usability, quality of the issues and presentation of the activities, applicability and motivation. The main results showed that the game is presented as a good alternative to be explored in the classroom.

The content you want is available to Zendy users.

Already have an account? Click here to sign in.
Having issues? You can contact us here
Accelerating Research

Address

John Eccles House
Robert Robinson Avenue,
Oxford Science Park, Oxford
OX4 4GP, United Kingdom