Tecnologia interativa para aprendizagem sobre vida marinha em espaço museal
Author(s) -
Lucas Daniel Lira da Silva,
Adriana Gomes Alves,
Lincoln Henrique Müller
Publication year - 2020
Publication title -
revista brasileira de informática na educação
Language(s) - English
Resource type - Journals
eISSN - 2317-6121
pISSN - 1414-5685
DOI - 10.5753/rbie.2020.28.0.549
Subject(s) - humanities , art
his paper discusses the development of technologies with the adoption of natural interfaces applied to education in museum spaces. The general objective of the study was the development of solutions to increase the learning experience of visitors to the MOVI Univali Oceanographic Museum through interactive technologies. The methodology was based on Design Science Research that legitimates the development of artifacts as a means to produce scientific knowledge. Through this methodology, the educational needs of MOVI were raised, a simulation game was developed, and the product was evaluated with the target audience museum's visitors. The Ocean Simulator was designed as a marine life simulator that adopts touch interface which considers biotic factors like the food chain, energy pyramid, and population limit and abiotic, such as human interference through fishing. The software was experimented by the technical staff and visitors of the MOVI and was promising for implantation in the educational technology space of the museum.
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