Ensino de Computação de Forma Multidisciplinar em Disciplinas de História no Ensino Fundamental – Um Estudo de Caso
Author(s) -
Nathalia da Cruz Alves,
Christiane Gresse von Wangenheim,
Pedro Eurico Rodrigues,
Jean Carlo Rossa Hauck,
Adriano Ferreti Borgatto
Publication year - 2017
Publication title -
revista brasileira de informática na educação
Language(s) - English
Resource type - Journals
eISSN - 2317-6121
pISSN - 1414-5685
DOI - 10.5753/rbie.2016.24.3.31
Subject(s) - curriculum , computer science , scratch , fluency , context (archaeology) , multidisciplinary approach , mathematics education , computational thinking , unit (ring theory) , digital literacy , pedagogy , psychology , sociology , artificial intelligence , world wide web , programming language , paleontology , social science , biology
Despite computing being virtually present in all sectors of our society, there is still a lack of knowledge and interest in learning about computing, in general due to the absence of the teaching of computing in elementary school. Teaching computing focusing only on digital literacy is no longer enough, as already in elementary school digital fluency need to be taught, including computational thinking and programming to prepare individuals adequately to deal with the challenges of the digital age. Thus, there is currently a global trend of concentrated efforts on computing education for this age group, and the multidisciplinary approach, combining computing to other disciplines already present within the scholar curriculum, has proven to be an efficient and effective way of teaching. In this context, the present study proposes an instructional unit for computing education in elementary school in a multidisciplinary way, integrated in Alves et al. RBIE V.24 N.3 – 2016 32 history classes, following the K-12 curriculum guidelines for computer education and using the Scratch environment. The instructional unit is developed following an instructional design approach and is implemented and evaluated through a case study involving four classes in the fifth and seventh grades of an elementary school in Florianópolis/SC. The results indicate that the instructional unit and the use of Scratch enable the learning of basic computing concepts (specifically programming) in an effective and entertaining way and attract the interest and motivation of students to this knowledge area.
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