A video-tracking based serious game for motor rehabilitation of post-stroke hand impairment
Author(s) -
Alyson Matheus de Carvalho Souza,
Matheus Gadelha,
Edson A. G. Coutinho,
Selan Rodrigues dos Santos,
André L. H. Pantoja,
Antônio Pereira
Publication year - 2013
Publication title -
journal on interactive systems
Language(s) - English
Resource type - Journals
ISSN - 2763-7719
DOI - 10.5753/jis.2012.614
Subject(s) - session (web analytics) , computer science , video game , rehabilitation , physical medicine and rehabilitation , virtual reality , game design , serious game , human–computer interaction , artificial intelligence , multimedia , physical therapy , medicine , world wide web
This work describes the development of a serious game focused on health treatment. The Handcopter Game was designed to support the recovery of motor function in patients who have suffered a stroke recently. We propose a non-conventional low cost input device to funtion as the game controller. It detects the patient's hand movements via computer vision algorithms and map that to movements on the game character in the virtual environment. The premise is that the game play makes patients execute hand movements typically found in a physiotherapy session. We also discuss how to use this game as part of the patient's treatment. Finally, we present the results collected when real patients played the game as part of their recovery treatment.
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