Pensamento Computacional: transformando ideias em jogos digitais usando o Scratch
Author(s) -
Carla Lopes Rodriguez,
Aparecida Maria Zem Lopes,
Leonardo Brandão Marques,
Seiji Isotani
Publication year - 2015
Language(s) - English
Resource type - Conference proceedings
DOI - 10.5753/cbie.wie.2015.62
Subject(s) - scratch , humanities , philosophy , computer science , operating system
The integration of Information and Communication Technology in schools routine is required, since they have the potential to transform teaching and learning process and can contribute to the development of various skills in young students, for example, logical reasoning and problem-solving ability. Thus, this work presents the experience in a project carried out under a Pre-Scientific Initiation program, whose main objective was to develop basics principles of "computational thinking" along the first year of high school students from a public school by using the Scratch features.
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