Quiz ClassRoom Libras: Um jogo didático multidisciplinar para alunos surdos da Educação de Jovens e Adultos
Author(s) -
Welsing Pereira,
Emanuele Jorge,
André Crim Valente,
Fernanda Gouveia,
Ana Caroline Amaro,
Rafaël Costa
Publication year - 2019
Publication title -
anais dos workshops do viii congresso brasileiro de informática na educação (cbie 2019)
Language(s) - English
Resource type - Conference proceedings
DOI - 10.5753/cbie.wcbie.2019.560
Subject(s) - pedagogy , criticism , multidisciplinary approach , psychology , resource (disambiguation) , process (computing) , deaf education , mathematics education , sociology , computer science , art , linguistics , sign language , social science , computer network , philosophy , literature , operating system
Many studies in the field of education address the experience of the ludic as a central point for knowledge construction, although it has traditionally been given a secondary place in favor of rationality [Santin 1994]. Nevertheless, in our experience, we consider the ludic side of games as a powerful tool for knowledge production in Youth and Adult Education (EJA), especially in the reality of their deaf subjects in Proeja. Therefore, our proposal presents a didactic game that works as a facilitating agent in deaf education, allowing the insertion of a ludic activity in the teaching-learning process. The idea came DOI: 10.5753/cbie.wcbie.2019.560 560 Anais dos Workshops do VIII Congresso Brasileiro de Informática na Educação (WCBIE 2019) VIII Congresso Brasileiro de Informática na Educação (CBIE 2019)
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