What are Teachers Needs Concerning Augmented Reality Digital Authoring Tools?
Author(s) -
Manoela Milena Oliveira da Silva,
Verônica Teichrieb,
Patricia L. Smith
Publication year - 2019
Publication title -
anais dos workshops do viii congresso brasileiro de informática na educação (cbie 2019)
Language(s) - English
Resource type - Conference proceedings
DOI - 10.5753/cbie.wcbie.2019.1452
Subject(s) - augmented reality , computer science , face (sociological concept) , multimedia , human–computer interaction , work (physics) , engineering , sociology , mechanical engineering , social science
This Ph.D. research aims to investigate authoring tools for augmented reality (AR) applications devoted to education. We investigate teacher’s ways of work, how they prepare their lessons and select materials to be used as well as how current technology has been used in their practice. Based on the results, we will propose an authoring tool that would make sense to teacher’s needs and abilities and would be coherent with the constraints they might face. Resumo. Esta pesquisa de doutorado visa investigar ferramentas de autoria para aplicações de realidade aumentada (RA) na educação. Investigamos as formas de trabalho do professor, como preparam suas aulas e selecionam os materiais a serem utilizados e como a tecnologia atual tem sido usada em sua prática. Com base nos resultados, iremos propor uma ferramenta de autoria que faça sentido para as necessidades e habilidades do professor e seja coerente com as restrições que eles possam enfrentar. 1. Problem Statement AR consists of adding virtual elements to a real scene coherently so that ideally users cannot differentiate them from the real scene [Azuma 1997]. Unlike other computer interfaces that draw users away from the real world and onto the screen, AR enhance the real world experience. AR educational experiences are different due to numerous reasons, including: (a) support of seamless interaction between real and virtual environments, (b) use of a tangible interface metaphor for object manipulation, and (c) ability to transition smoothly between reality and virtuality [Billinghurst and Duenser 2012]. However, for these tools to be widespread in this field it is important to have suitable authoring tools as time and technical expertise are two of the reasons that hinder the far-reaching use of authoring tools [Roberto et al. 2016]. Thus, we observe the need to work on AR authoring tools for education. We believe that simpler and easier to use authoring tools would enable much more AR exploration in the classrooms. 2. Objectives Our research question is what are the specific needs for AR authoring tools aimed at education? The main objective is to investigate teacher’s use of technology, particularly, AR to identify their needs for authoring. Our research hypotheses is that from the identification of teacher’s AR authoring needs, we can expand AR pedagogic possibilities. This research has been developed for 41 months. It will last until February, 2020. DOI: 10.5753/cbie.wcbie.2019.1452 1452 Anais dos Workshops do VIII Congresso Brasileiro de Informática na Educação (WCBIE 2019) VIII Congresso Brasileiro de Informática na Educação (CBIE 2019)
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