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A platform for customization and publication of open educational games
Author(s) -
Delano Medeiros Beder,
Joice Lee Otsuka
Publication year - 2019
Publication title -
anais do xxx simpósio brasileiro de informática na educação (sbie 2019)
Language(s) - English
Resource type - Conference proceedings
DOI - 10.5753/cbie.sbie.2019.902
Subject(s) - personalization , reuse , computer science , open educational resources , educational game , multimedia , order (exchange) , educational resources , world wide web , knowledge management , engineering , pedagogy , sociology , finance , economics , waste management
In a complex and expensive area, such as the development of educational games, solutions that advocate the collaboration, sharing, and reuse are important in order to make possible the area advance and also encourage that these educational resources can be effectively used by their target audience: teachers and students. This article presents the REMAR1 platform which aims to make easier the creation and sharing of open educational games. Besides, this article presents the initial results obtained in the pilot tests involving the proposed platform usage by students, teachers and game developers.

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