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Exploring content game elements to support gamification design in educational systems: narrative and storytelling
Author(s) -
Paula T. Palomino,
Armando M. Toda,
Wilk Oliveira,
Luiz Rodrigues,
Alexandra I. Cristea,
Seiji Isotani
Publication year - 2019
Publication title -
anais do xxx simpósio brasileiro de informática na educação (sbie 2019)
Language(s) - English
Resource type - Conference proceedings
DOI - 10.5753/cbie.sbie.2019.773
Subject(s) - storytelling , narrative , computer science , context (archaeology) , ranking (information retrieval) , multimedia , knowledge management , human–computer interaction , information retrieval , paleontology , philosophy , linguistics , biology
Several studies on gamification applied to educational systems aim at encouraging students to do certain tasks and improving their learning. According to the literature, most gamification frameworks are structural (e.g. scoring systems, ranking, etc.), with few content-related frameworks. To the best of our knowledge, there is no narrative framework available. Therefore this paper analyses data obtained from a survey about the students’ preferred game elements in an educational context, with focus on Association Rules found concerning Narrative and Storytelling elements. We show that Narrative and Storytelling are tightly related and provide insights of their use in groups with other game elements, enabling the creation of gamified strategies based on these as-

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