Syllabic Keyboard: A Literacy Game for Motivating First Grade Children to Read
Author(s) -
Fabrício Guerra,
Flavius L. Gorgônio,
Dalton Serey,
Jorge César Abrantes de Figueiredo
Publication year - 2019
Publication title -
anais do xxx simpósio brasileiro de informática na educação (sbie 2019)
Language(s) - English
Resource type - Conference proceedings
DOI - 10.5753/cbie.sbie.2019.1072
Subject(s) - disadvantaged , reading (process) , syllabic verse , context (archaeology) , literacy , computer science , test (biology) , reading comprehension , mathematics education , educational game , psychology , priming (agriculture) , multimedia , pedagogy , linguistics , speech recognition , biology , paleontology , philosophy , botany , germination , political science , law
The main purpose of this work was to conduct an experiment with a proposed technological solution – Syllabic Keyboard – in order to verify if it could impact on reading motivation related metrics in Brazilian disadvantaged 1 grade children, for their literacy issues are harmful to their general school success possibilities and motivation to read have been found to be associated with good reading achievements in further grades. Results from experimental data analysis showed positive effects from gameplay on reading motivation, taste for reading and playing experience.
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