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Education 4.0 and 21st Century Skills: A Case Study with Robotics Activities in Classroom
Author(s) -
Glaucio Messias,
Ueliton Rodrigues,
Luis H. Braga,
Walter Nakamura,
Bruna Ferreira,
Alex Paiva,
Natasha Valentim
Publication year - 2018
Publication title -
anais do ... simpósio brasileiro de informática na educação/anais do simpósio brasileiro de informática na educação
Language(s) - English
Resource type - Conference proceedings
eISSN - 2316-6533
pISSN - 2176-4301
DOI - 10.5753/cbie.sbie.2018.715
Subject(s) - robotics , artificial intelligence , educational robotics , process (computing) , focus group , class (philosophy) , competition (biology) , perception , mathematics education , computer science , robot , psychology , sociology , ecology , neuroscience , anthropology , biology , operating system
One of the most researched topics in Education 4.0 is the use of robotics in education. In this paper, we performed a case study related to skills developed for Education 4.0 through robotics activities, without involving competition. Students followed the process suggested by LEGO Education Maker and answered a self-assessment questionnaire about their developed skills and participated in a focus group. The teacher also reported her perceptions about the developed skills. We performed a qualitative analysis and the results indicated that robotics activities helped students to develop some skills, but it is still necessary to propose new approaches that will support students more in robotics activities.

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