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z-Reader: a Mobile Game Suite for Improving Children's Reading Skills and Behavior
Author(s) -
Fabrício Guerra,
José Amâncio Macedo Santos,
Dalton Serey,
Jorge César Abrantes de Figueiredo
Publication year - 2018
Publication title -
anais do ... simpósio brasileiro de informática na educação/anais do simpósio brasileiro de informática na educação
Language(s) - English
Resource type - Conference proceedings
eISSN - 2316-6533
pISSN - 2176-4301
DOI - 10.5753/cbie.sbie.2018.565
Subject(s) - reading (process) , disadvantaged , suite , computer science , context (archaeology) , mobile device , literacy , multimedia , storytelling , empirical research , mathematics education , psychology , pedagogy , narrative , world wide web , paleontology , linguistics , philosophy , archaeology , epistemology , biology , political science , law , history
This work describes an empirical, educational and technological research conducted within the context of Brazilian formal literacy education problems. The main purpose of the research was to address the question of whether research-specific software for mobile devices could improve disadvantaged children reading related variables. In this regard, zReader, a mobile game suite for reading and storytelling, was developed and validated by means of an experiment with children attending Second and Third grades in a Brazilian public school. Results include positive inferential findings for children’s reading skills improvement and book reading frequency.

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