Towards to Flow State Identification in Educational Games: An Empirical Study
Author(s) -
Wilk Oliveira dos Santos,
Tancicleide Gomes,
Célia Silva
Publication year - 2017
Publication title -
anais do ... simpósio brasileiro de informática na educação/anais do simpósio brasileiro de informática na educação
Language(s) - English
Resource type - Conference proceedings
eISSN - 2316-6533
pISSN - 2176-4301
DOI - 10.5753/cbie.sbie.2017.927
Subject(s) - mathematics education , flow (mathematics) , scale (ratio) , identification (biology) , educational game , state (computer science) , field (mathematics) , computer science , psychology , mathematics , physics , geometry , botany , algorithm , quantum mechanics , pure mathematics , biology
Flow Theory has been discussed in several aspects in the last decades, in different domains, such as work, social life, and educational technologies, among others. Particularly in the field of educational games, a series of discussions have been conducted in the academic, for instance, the importance to design activities to lead students to flow state and identify students’ flow experience during educational games. This study has conducted an experiment in order to identify the students’ flow experience in 19 Brazilians elementary school students using a flow state scale specific to the field of educational games. The main results indicate the flow state scale was capable of measure the students’ experience, however, most of the students did not reach the complete flow experience during the game.
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