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Identificação E Adaptação Do Nível De Habilidade Em Jogos Educacionais
Author(s) -
Gabriel Reis e Silva,
Elaine Oliveira,
José Luiz de Souza Pio
Publication year - 2017
Publication title -
anais do ... simpósio brasileiro de informática na educação/anais do simpósio brasileiro de informática na educação
Language(s) - English
Resource type - Conference proceedings
eISSN - 2316-6533
pISSN - 2176-4301
DOI - 10.5753/cbie.sbie.2017.704
Subject(s) - humanities , psychology , philosophy
Serious games, or educational games, refer to games used for the purpose of teaching. A challenge for those games is to balance between teaching and having fun. Several approaches were developed to resolve this issue, and one of them is adaptation using machine learning techniques. This article presents the development of a method based on educational game design patterns and ARCS motivational model, in addiction with an artificial neural network aiming to balance the game. Also, it describes the development of an educational game following the proposed method. The app was validated by undergraduate students of Computer Engineering of Federal University of Amazonas.

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