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Ortomonstro: um audiogame móvel customizável para práticas ortográficas de português por meio do Braille
Author(s) -
Maria da Conceição,
Roberto Bruno,
Jonathan Queiroz,
Windson Viana
Publication year - 2016
Publication title -
anais do ... simpósio brasileiro de informática na educação/anais do simpósio brasileiro de informática na educação
Language(s) - English
Resource type - Conference proceedings
eISSN - 2316-6533
pISSN - 2176-4301
DOI - 10.5753/cbie.sbie.2016.866
Subject(s) - braille , personalization , computer science , usability , portuguese , multimedia , context (archaeology) , human–computer interaction , brazilian portuguese , interface (matter) , world wide web , operating system , paleontology , linguistics , philosophy , biology , bubble , maximum bubble pressure method
Serious Games and e-learning applications for mobile platforms have great potential for improving teaching and learning processes, however, they contain significant challenges for the implementation of accessibility mechanisms. In this context, we developed an accessible mobile audiogame for the visually impaired people, called Ortomonstro. The games is focused on teaching ortografy by using the Braille system. The audiogame was initially designed to assist in the use and practice of Braille with ortografics exercises of Portuguese. A Web interface provides customization of questions and audiogame contents. An usability and acessibility evaluation was implemented with five users. Initial results indicate good acceptance by users and teachers.

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