Systematic Review of Virtual Worlds applied in Education
Author(s) -
Felipe Becker Nunes,
Fabrício Herpich,
Leo Natan Paschoal,
José Valdeni de Lima,
Liane Margarida Rockenbach Tarouco
Publication year - 2016
Publication title -
anais do ... simpósio brasileiro de informática na educação/anais do simpósio brasileiro de informática na educação
Language(s) - English
Resource type - Conference proceedings
eISSN - 2316-6533
pISSN - 2176-4301
DOI - 10.5753/cbie.sbie.2016.657
Subject(s) - context (archaeology) , metaverse , computer science , field (mathematics) , grounded theory , process (computing) , complement (music) , data science , protocol (science) , qualitative research , knowledge management , multimedia , management science , human–computer interaction , sociology , virtual reality , engineering , social science , alternative medicine , mathematics , chemistry , pathology , biology , operating system , paleontology , biochemistry , medicine , complementation , pure mathematics , gene , phenotype
Growth of research conducted over the past year involving the application of virtual worlds in the educational field enabled the development of didactic interventions, which aim to complement the learning process of students. Based on this assumption, this paper presents an analysis based on a systematic review of virtual worlds applied in the educational context seeking to highlight qualitative and quantitative information found during the application of a previously established protocol. Analysis of data provided enlightening information about certain listed aspects, taking as an example the allocated type of target audience, the areas of education and theories that have grounded the research conducted.
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