Gamificação e Crowdsourcing no Combate Sustentável ao Aedes aegypti
Author(s) -
Ruan Oliveira,
Antão Moura,
Marcelo Diniz Monteiro de Barros,
Ana Bárbara Rodrigues Cavalcante,
Francisco Pires de Castro Júnior
Publication year - 2016
Publication title -
anais do ... simpósio brasileiro de informática na educação/anais do simpósio brasileiro de informática na educação
Language(s) - English
Resource type - Conference proceedings
eISSN - 2316-6533
pISSN - 2176-4301
DOI - 10.5753/cbie.sbie.2016.390
Subject(s) - aedes aegypti , chikungunya , aedes , dengue fever , crowdsourcing , population , computer science , ecology , biology , environmental health , virology , medicine , world wide web , larva
The Aedes aegypti mosquito transmits the zika, chikungunya, dengue and yellow fever diseases. The mosquito evolves from eggs that hatch in water pooling anywhere. To fight the mosquito effectively, the population must be educated in its biology, health threats and countermeasures and actively engage in reporting hatcheries to sanitary authorities. This paper proposes an IT system to support such education and combat efforts in a sustainable way. The system incorporates concepts from games, crowdsourcing, georeferenced information systems, computer-based education, mobile computing and entrepreneurship. Preliminary validation studies indicate the system to be an efficient and sustainable training and combat tool against Aedes aegytpi.
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