Genius Math: uma aplicação mobile para auxiliar a aprendizagem da matemática na pré-escola.
Author(s) -
Stefane Vieira Menezes,
Jiani Da Roza
Publication year - 2016
Publication title -
anais do ... simpósio brasileiro de informática na educação/anais do simpósio brasileiro de informática na educação
Language(s) - English
Resource type - Conference proceedings
eISSN - 2316-6533
pISSN - 2176-4301
DOI - 10.5753/cbie.sbie.2016.250
Subject(s) - enthusiasm , java , mathematics education , genius , curiosity , computer science , android (operating system) , subtraction , test (biology) , humanities , multimedia , mathematics , psychology , programming language , arithmetic , art , developmental psychology , social psychology , paleontology , biology , operating system
This article presents an application of m-learning called Genius Math aimed to support the teaching and learning of mathematics in early childhood education. When we consider that in early childhood education learning many are given from the curiosity and enthusiasm of children, the application developed in the Java programming language and geared Mobile Android operating system aims to explore the knowledge of numbers geometric shapes and initiating the operations of addition and subtraction supported by pictures and sounds. In this way , through play activities for children and activities planned by the teacher with the use of digital technologies can enable contemporary pedagogical practices to children everyday. To test the application was made an interaction test in the classroom for children of early childhood education that in randomly formed groups, they played with the different mathematical activities proposed in the application.
Accelerating Research
Robert Robinson Avenue,
Oxford Science Park, Oxford
OX4 4GP, United Kingdom
Address
John Eccles HouseRobert Robinson Avenue,
Oxford Science Park, Oxford
OX4 4GP, United Kingdom