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Developing Pharmacy Student Communication Skills through Role-Playing and Active Learning
Author(s) -
J. Adrian,
Paula Zeszotarski,
Carolyn Ma
Publication year - 2015
Publication title -
american journal of pharmaceutical education
Language(s) - English
Resource type - Journals
SCImago Journal Rank - 0.796
H-Index - 63
eISSN - 1553-6467
pISSN - 0002-9459
DOI - 10.5688/ajpe79344
Subject(s) - pharmacy , communication skills , active learning (machine learning) , medical education , psychology , mathematics education , pedagogy , computer science , medicine , nursing , artificial intelligence
Objective. To evaluate the impact on pharmacy students of a communication course, which used role-playing to develop active-learning skills. Design. Students role-playing pharmacists in patient care scenarios were critiqued by students and pharmacist faculty members. Grading was performed using the rubric inspired by Bruce Berger's Communication Skills for Pharmacists. Written skills were evaluated using student written critique questionnaires. Students completed precourse and postcourse self-assessment surveys. Preceptor evaluations were analyzed for course impact. Assessment. Students demonstrated improvement in oral skills based on role-play scores (45.87/50) after practice sessions. The average score based on the student questionnaire was 9.31/10. Gain was demonstrated in all defined course objectives. Impact on introductory pharmacy practice experience (IPPE) communication objectives was insignificant. Student evaluations for course and teaching strategy reflected a high average. Conclusion. Study results demonstrated improvement in oral and written communication skills that may help improve interprofessional teamwork between pharmacists and other health care providers.

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