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A Synthetic Player for Ayὸ Board Game Using Alpha-Beta Search and Learning Vector Quantization
Author(s) -
A. Ayilara Oluwatobi,
O. Ajayi Anuoluwapo,
O. Jimoh Kudirat
Publication year - 2016
Publication title -
computer and information science
Language(s) - English
Resource type - Journals
eISSN - 1913-8997
pISSN - 1913-8989
DOI - 10.5539/cis.v9n3p1
Subject(s) - computer science , alpha (finance) , artificial intelligence , game tree , beta (programming language) , java , matlab , machine learning , multimedia , sequential game , operating system , game theory , programming language , mathematics , statistics , construct validity , mathematical economics , psychometrics
Game playing especially, Ayὸ game has been an important topic of research in artificial intelligence and several machine learning approaches have been used, but the need to optimize computing resources is important to encourage the significant interest of users. This study presents a synthetic player (Ayὸ) implemented using Alpha-beta search and Learning Vector Quantization network. The program for the board game was written in Java and MATLAB. Evaluation of the synthetic player was carried out in terms of the win percentage and game length. The synthetic player had a better efficiency compared to the traditional Alpha-beta search algorithm.

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