A Cross-disciplinary Approach to Degree Programs in Video Games
Author(s) -
Michael Hitchens,
Rowan Tulloch,
Adam W. Ruch
Publication year - 2012
Publication title -
asian social science
Language(s) - English
Resource type - Journals
eISSN - 1911-2025
pISSN - 1911-2017
DOI - 10.5539/ass.v8n14p49
Subject(s) - coursework , computer science , process (computing) , curriculum , discipline , degree program , multimedia , sociology , pedagogy , medical education , medicine , social science , operating system
Macquarie University, in 2012, introduced two undergraduate coursework programs in the area of video games. These programs are a joint initiative of the Departments of Computing and Media, Music, Communication and Cultural Studies. The programs represent an innovative approach to curriculum structure in this area, combining technical, design and reflective critical practice to produce rounded graduates with a wide knowledge of issues and practices in interactive media. This paper describes the process of designing these programs, the aims and rationales guiding their design and their detailed structure. The central guiding principle behind the programs was that accomplished designers of interactive media, particularly video games, need both a sound technical background and an appreciation of the relationship between users, society and their designs. This is reflected in both the structure of the programs and the pedagogical approaches in the specialist units.9 page(s
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