3D Design and Modeling of Smart Cities from a Computer Graphics Perspective
Author(s) -
Daniel G. Aliaga
Publication year - 2012
Publication title -
isrn computer graphics
Language(s) - English
Resource type - Journals
ISSN - 2090-7869
DOI - 10.5402/2012/728913
Subject(s) - computer science , computer graphics , procedural modeling , context (archaeology) , graphics , perspective (graphical) , resource (disambiguation) , visualization , set (abstract data type) , human–computer interaction , computer graphics (images) , data science , geography , artificial intelligence , computer network , archaeology , programming language
Modeling cities, and urban spaces in general, is a daring task for computer graphics, computer vision, and visualization. Understanding, describing, and modeling the geometry and behavior of cities are significant challenges that ultimately benefit urban planning and simulation, mapping and visualization, emergency response, and entertainment. In this paper, we have collected and organized research which addresses this multidisciplinary challenge. In particular, we divide research in modeling cities and urban spaces into the areas of geometrical modeling and of behavioral modeling. The first area overlaps significantly with computer graphics and computer vision—our focus is on algorithms that produce intricate geometry quickly from a compact set of specifications (i.e., procedural modeling). The second area of behavioral modeling centers on understanding the underlying socioeconomic, meteorological, and resource consumption/waste production processes occurring within an urban space. Research in urban modeling, even from a computer graphics perspective, must tie the two areas of geometric and behavioral modeling together in order to ensure that useful 3D modeling techniques are developed and are placed within their needed context. In addition, we discuss the growing trend of inverse procedural modeling and some sample urban applications.
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