Three-Dimensional Face Point Cloud Smoothing Based on Modified Anisotropic Diffusion Method
Author(s) -
Suryo Adhi Wibowo,
Sungshin Kim
Publication year - 2014
Publication title -
international journal of fuzzy logic and intelligent systems
Language(s) - English
Resource type - Journals
SCImago Journal Rank - 0.296
H-Index - 9
eISSN - 2093-744X
pISSN - 1598-2645
DOI - 10.5391/ijfis.2014.14.2.84
Subject(s) - smoothing , point cloud , anisotropic diffusion , computer science , vertex (graph theory) , face (sociological concept) , edge preserving smoothing , anisotropy , focus (optics) , diffusion , point (geometry) , cloud computing , algorithm , computer vision , artificial intelligence , mathematics , geometry , optics , physics , theoretical computer science , image (mathematics) , graph , social science , sociology , thermodynamics , operating system
This paper presents the results of three-dimensional face point cloud smoothing based on a modified anisotropic diffusion method. The focus of this research was to obtain a 3D face point cloud with a smooth texture and number of vertices equal to the number of vertices input during the smoothing process. Different from other methods, such as using a template D face model, modified anisotropic diffusion only uses basic concepts of convolution and filtering which do not require a complex process. In this research, we used 6D point cloud face data where the first 3D point cloud contained data pertaining to noisy x-, y-, and z-coordinate information, and the other 3D point cloud contained data regarding the red, green, and blue pixel layers as an input system. We used vertex selection to modify the original anisotropic diffusion. The results show that our method has improved performance relative to the original anisotropic diffusion method.
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