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A comparative study on aspects that influence the sense of presence in virtual environments
Author(s) -
Rui Silva,
Avanilde Kemczinski,
Luiz Fernando Mattos Schlindwein
Publication year - 2013
Publication title -
revista brasileira de computação aplicada
Language(s) - English
Resource type - Journals
ISSN - 2176-6649
DOI - 10.5335/rbca.2013.2816
Subject(s) - sense (electronics) , computer science , chemistry
An objective and advantage of Virtual Reality is to promote the sense of “being there”, to be present. Most existing research in this field is focused on determining “if” a given factor contributes to the sense of presence. This paper compares two visualization systems regarding their contribution to the sense of presence, assessing which one contributes the most. Two low-cost low-tech systems were considered: anaglyph-based stereoscopy and large Field-of-View (FOV) screens. The SUS Questionnaire was applied to 63 participants to assess their sense of presence. Participants were divided in two groups on a between-subject experiment and watched a guided tour on a virtual University campus. It was found that both systems contribute to increase presence, but data shows that anaglyph-based stereoscopy contribute more than FOV enlargement. We conclude by suggesting that the very first step to raise the immersion of a Virtual Environment should be using stereoscopy, at least the anaglyph-based on

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