Viewpoint Independent Human Motion Analysis in Man-made Environments
Author(s) -
Grégory Rogez,
J.J. Guerrero,
Jesús Martínez del Rincón,
Carlos Orrite
Publication year - 2006
Publication title -
citeseer x (the pennsylvania state university)
Language(s) - English
Resource type - Conference proceedings
DOI - 10.5244/c.20.68
Subject(s) - silhouette , computer vision , artificial intelligence , computer science , perspective (graphical) , focus (optics) , motion (physics) , process (computing) , motion estimation , transformation (genetics) , image (mathematics) , motion analysis , structure from motion , motion field , inverse , mathematics , biochemistry , chemistry , physics , geometry , optics , gene , operating system
This work addresses the problem of human motion analysis in video sequences of a scene observed by a single fixed camera with high perspective effect. The goal of this work is to make a 2D-Model (made of Shape and Stick figure) viewpoint-insensitive and preprocess the input image for removing the perspective effect. We focus our methodology on using the 3D principal directions of man-made environments and also the direction of motion to transform both 2D-Model and input images to a common frontal view (parallel or orthogonal to the direction of motion) before the fitting process. The inverse transformation is then performed on the resulting human features obtaining a segmented silhouette and a pose estimation in the original input image. Preliminary results are very promising since the proposed algorithm is able to locate head and feet with a better precision than previous one.
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