Fast Gamification Approach: Increase of the Motivation in Remote Classes
Author(s) -
Philippe Pernelle,
Thibault Carron,
Stéphane Talbot,
Wayntal David
Publication year - 2021
Language(s) - English
Resource type - Conference proceedings
DOI - 10.5220/0010461702820287
Subject(s) - incentive , computer science , context (archaeology) , serious game , storyboard , human–computer interaction , order (exchange) , covid-19 , multimedia , medicine , paleontology , disease , finance , pathology , infectious disease (medical specialty) , economics , biology , microeconomics
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