Tool-assisted Game Scenario Representation Through Flow Charts
Author(s) -
Maria-Eleni Paschali,
Nikolaos Bafatakis,
Apostolos Ampatzoglou,
Alexander Chatzigeorgiou,
Ioannis Stamelos
Publication year - 2018
Language(s) - English
Resource type - Conference proceedings
DOI - 10.5220/0006681402230232
Subject(s) - computer science , representation (politics) , flow (mathematics) , engineering drawing , human–computer interaction , engineering , mechanics , politics , political science , law , physics
Game development is one of the fastest-growing industries in IT. In order for a game to be successful, the game should engage the player through a solid and interesting scenario, which does not only describe the state of the game, but also outlines the main characters and their interactions. By considering the increasing complexity of game scenarios, we seek for existing methods for scenario representation approaches, and based on the most popular one, we provide tool support for assisting the game design process. To evaluate the usefulness of the developed tool, we have performed a case study with the aim to assess the usability of the tool. The results of the case study suggested that after some interaction with end-users the tool has reached a highly usable state that to some extent guarantees its applicability in practice.
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