VECTOR BASED MAPPING OF POLYGONS ON IRREGULAR TERRAIN MESHES FOR WEB 3D MAP SERVICES
Author(s) -
Arne Schilling,
Jens Basanow,
Alexander Zipf
Publication year - 2007
Language(s) - English
Resource type - Conference proceedings
DOI - 10.5220/0001274201980205
Subject(s) - polygon mesh , computer science , terrain , standardization , overhead (engineering) , texture mapping , computer graphics (images) , vector map , texture synthesis , spatial analysis , web service , terrain rendering , data structure , database , computer vision , data mining , image texture , visualization , world wide web , cartography , geography , remote sensing , image segmentation , segmentation , programming language , operating system
In this paper we show how to efficiently integrate traditional GIS data into terrain models in order to generate complete 3D maps with little overhead for textures. The results meet the requirements for the Web 3D Service (W3DS), a proposal for the standardization for delivering 3D web maps. Our approach is designed to create fully vectorized 3D scenes that deliver the best possible quality and do not require dynamic texture generation and handling. We describe the mesh operations for integrating polygonal GIS data like forests, parks, buildings blocks, or streets into the terrain mesh and compare the results with a texture based approach.
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