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Toys for Boys? Women's Marginalization and Participation as Digital Gamers
Author(s) -
Crawford Garry,
Gosling Victoria
Publication year - 2005
Publication title -
sociological research online
Language(s) - English
Resource type - Journals
SCImago Journal Rank - 0.593
H-Index - 49
ISSN - 1360-7804
DOI - 10.5153/sro.1024
Subject(s) - everyday life , sociology , psychology , gender studies , social psychology , advertising , media studies , political science , business , law
This paper develops out of ongoing research into the location and use of digitalgaming in practices of everyday life. Specifically this paper draws on aquestionnaire based survey of just under four hundred undergraduate students andtwenty-three follow up interviews. This paper suggests that the women in thisresearch play digital games significantly less than their male counterparts, andsuggests that this is largely due to digital games continuing to be viewed, bothculturally and by the gaming industry, as belonging to men. However, this papersuggests that for some women video and computer gaming can be an importantsocial activity, and for others mobile telephone based gaming can offer a lessrestricted and more accessible leisure activity.

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