Digitalização 3D de Ossos Humanos para Ferramentas de Estudo em Anatomia
Author(s) -
Gabriel de Souza Prim,
Gabriela Zanella Leal,
Nicolas Canale Romeiro,
Daniel V. CAMPOS,
Milton Luiz Horn Vieira
Publication year - 2019
Publication title -
blucher design proceedings
Language(s) - English
Resource type - Conference proceedings
ISSN - 2318-6968
DOI - 10.5151/ped2018-2.3_aco_07
Subject(s) - computer science , humanities , philosophy
With the introduction of new technologies in teaching and entertainment in recent years, we discuss how technology have enabled objects found in the virtual world are very similar to the real objects. This paper discusses a method able to create a three-dimensional virtual object verossimilhante with the actual object created using a 3D scanner and a workflow in different software to create an object that can be used in different applications such as animated videos and digital games.
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