Blackjack Game using Object Oriented Programming Methodology and Python
Author(s) -
Harshad Naik
Publication year - 2016
Publication title -
international journal of computer applications
Language(s) - English
Resource type - Journals
ISSN - 0975-8887
DOI - 10.5120/ijca2016910409
Subject(s) - python (programming language) , computer science , game programming , programming language , artificial intelligence , game design , game developer , game design document
In this paper, it has been described how to implement the Blackjack game using Object Oriented Programming in the programming language Python. Object oriented programming is a programming technique which involves dividing the program into classes which have attributes (data) and methods (functions). Objects are basically instances of classes. By using Object Oriented Programming one can get several benefits such as ease of maintainability and code reuse. General Terms Blackjack, Python, Object Oriented Principles, Classes and Objects.
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