Vitoria-Gasteiz Medieval Interacción entre realidad virtual y aumentada en el siglo XVI
Author(s) -
Ainhoa Pérez-Valle,
Sara Sillaurren,
Pablo Aguirrezabal,
José Daniel Gómez de Segura,
Diego Sagasti
Publication year - 2013
Publication title -
virtual archaeology review
Language(s) - English
Resource type - Journals
SCImago Journal Rank - 0.45
H-Index - 10
ISSN - 1989-9947
DOI - 10.4995/var.2013.4273
Subject(s) - augmented reality , competition (biology) , cultural heritage , tourism , humanities , virtual reality , art , sociology , multimedia , computer science , history , human–computer interaction , archaeology , ecology , biology
Medieval Vitoria-Gasteiz’s game provides information about the history and lifestyle of this town in the 16th century, which has been rebuilt through procedural software. This interactive application allows you to enjoy an experience that merges the virtual party with an ‘in situ’ visit to the city’s streets nowadays, enabling travel through time. The game becomes a competition in which users have to overcome challenges and could enjoy Augmented Reality’s benefits. The main goal of the project is the cultural heritage transmission. And this is done through one of the best ways to do this, in a funny way. Learn “playing”. Being education and tourism the main application fields
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