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Procedural modeling historical buildings for serious games
Author(s) -
Gonzalo Besuievsky,
Gustavo Patow
Publication year - 2013
Publication title -
virtual archaeology review
Language(s) - English
Resource type - Journals
SCImago Journal Rank - 0.45
H-Index - 10
ISSN - 1989-9947
DOI - 10.4995/var.2013.4268
Subject(s) - computer science , realism , immersion (mathematics) , game theory , architectural engineering , mathematical economics , art , visual arts , engineering , mathematics , pure mathematics
In this paper we target the goal of obtaining detailed historical virtual buildings, like a castle or a city old town, through a methodology that facilitates their reconstruction. We allow having in a short time an approximation model that is flexible for being explored, analyzed and eventually modified. This is crucial for serious game development pipelines, whose objective is focused not only on accuracy and realism, but also on transmitting a sense of immersion to the player

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