Pintura y escultura digital 3d con ZBrush aplicada a la Arqueología
Author(s) -
Marta Ángeles Estalayo Moreno
Publication year - 2011
Publication title -
virtual archaeology review
Language(s) - English
Resource type - Journals
SCImago Journal Rank - 0.45
H-Index - 10
ISSN - 1989-9947
DOI - 10.4995/var.2011.4673
Subject(s) - leaps , computer graphics (images) , studio , constant (computer programming) , computer science , maya , art , graphics , visual arts , 3d model , humanities , history , artificial intelligence , archaeology , financial economics , economics , programming language
The technology 3D is every day developing by leaps and bounds. Programs like 3D Studio Max, Lightwave, Maya, ZBrush … allow to model in 3D with constant innovations in its palettes of tools and its render systems and resolution. Using a technology which generally is applied for computer graphics, games, advertising or films, archaeologists reconstruct the past to do it graphically closer, more understandable to all citizens
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