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A Behaviour Sequence Analysis of Young People and Gambling-Related Harm
Author(s) -
David Keatley,
Adrian Parke,
Ellen Townsend,
Claire Markham,
David D. Clarke
Publication year - 2019
Publication title -
journal of gambling issues
Language(s) - French
Resource type - Journals
SCImago Journal Rank - 0.341
H-Index - 12
ISSN - 1910-7595
DOI - 10.4309/jgi.2019.43.2
Subject(s) - harm , psychology , intervention (counseling) , social psychology , humanities , psychiatry , philosophy
Gambling is a worldwide issue that requires continued, extensive investigation. Most people have gambled at some point in their lives, and many do so without incurring problems. However, a number of individuals do experience gambling-related harm, and understanding the pathways or life histories these individuals have experienced may elucidate how and why their gambling became harmful. The current research uses a novel method, Behaviour Sequence Analysis, to understand the temporal pathways that young people experience when first gambling. Behaviour Sequence Analysis takes multiple qualitative accounts, first-person interviews in the current study, and collates the data into statistical pathway models that show the chains between behaviours and events. A sample of 66 participants provided details of their life experiences regarding what led them to first gamble. Results indicated that parents and peers had a large influence and were facilitators in the first-time gambling episode, which was expected. However, the results also showed that many participants suggested that receiving scratch cards in their birthday cards was their first experience of gambling, and this seemingly innocuous act was the first step towards a pathway into gambling-related harm. The findings, therefore, support previous literature, while highlighting a novel method for future research, and various key intervention points for which strategies could be developed to reduce the potential for developing gambling-related harm behaviours. Resume Les jeux de hasard constituent un probleme mondial qui necessite des etudes approfondies et continues. La plupart des gens ont joue a un moment de leur vie et beaucoup le font sans probleme. Cependant, un certain nombre de personnes subissent des prejudices lies au jeu. Comprendre les parcours ou les histoires de vie de ces personnes peut expliquer comment et pourquoi leur jeu est devenu prejudiciable. Les recherches actuelles utilisent une methode innovante, la Behaviour Sequence Analysis (analyse sequentielle de comportement) pour comprendre les parcours temporels qu’empruntent les jeunes lorsqu’ils commencent a jouer. Cette forme d’analyse sequentielle se fonde sur plusieurs analyses qualitatives et des entretiens a la premiere personne, et les donnees sont regroupees dans des modeles de parcours statistique qui mettent en evidence les liens entre les comportements et les evenements. Soixante-six participants ont fourni des details sur leur premiere experience de jeu et sur ce qui les a amenes a jouer la premiere fois. Les resultats indiquent que les parents et les pairs ont une grande influence sur le premier episode de jeu, ce a quoi l’on s’attendait. Cependant, les resultats montrent egalement que de nombreux participants ont indique que des cartes a gratter en guise de cadeau d’anniversaire etaient leur premiere experience de jeu, et que cet acte apparemment anodin etait le premier pas dans une voie menant a une dependance au jeu. Les resultats corroborent donc la litterature anterieure, tout en soulignant une methode innovante pour les recherches futures et divers points d’intervention cle pour lesquels des strategies pourraient etre elaborees afin de reduire le potentiel de developpement de comportements prejudiciables lies au jeu.

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